Ophelia

Skill Build

1 – Command
2 – Nature’s Wrath
3 – Command
4 – Nature’s Wrath
5 – Command
6 – Ophelia’s Touch
7 – Command
8 – Nature’s Wrath
9 – Nature’s Wrath
10 – Ophelia’s Judgement
11 – Ophelia’s Touch
12 – Ophelia’s Judgement
13 – Ophelia’s Judgement
14 – Ophelia’s Judgement
15 – Stats
16 – Ophelia’s Touch
17 – Stats+
Justification / Modifications:
Ophelia will always jungle. Period.
This is the standard jungle/ganker build, there are no modifications needed.

Starting Items:
l pub Monkey Courier, Wards of Sight, Wards of Revelation

In a higher level game you will need the Wards of Revelation to counter-ward the neutrals as well as the Wards of Sight to jungle in safety. When playing low leves you can cut the Wards of Revelation in favor of a flying courier.

Whispering Helm >> Plated Greaves >> Bracelet of Fortitude

Rush a whispering helm to control one additional creep. The bonus from Command applies as well! Then get Plated for Support and to keep your creeps alive as well as a Bracelet. Make sure you buy wards all the time!

“Codex” Build Core: *RECOMMENDED*
Ring of the Teacher >> Marchers >> Codex level 1 >> Plated Greaves

An early ring helps if you delay Plated Greaves; you can skip it though. The codex stays at level one; it is simply to have like an additional spell that does 400+130 damage (Wrath). If you chose this route you can consider skilling judgement before wrath for excellent nuking power.
Make sure you buy wards all the time!

“Classic” Build Core:

Plated Greaves

After Greaves go directly to the after core support items. Usually Nome’s first, then Astro or Puzzle.

After either Core:
– Nome’s Wisdom if no one has it yet and your team beneftis from it.
– Astrolabe Nice Synergy with creeps, good support.
– Staff of the Master can be good instead of astrolabe depending on the situation.
– Puzzlebox can be considered in a high level game (counter warding). But note that this means controlling 5-6 Minions…

Information:
Roles: Jungler, Ganker, Pusher, Ward Hoe
Prefered Lane: Jungle
Difficulty: 5 – Very Hard (Hardest Hero to play by far)
Farming capabilities: 4 – Good
Item dependancy: 0 – None
Power:
– Early Game / Lane Control: Jungle, Good early ganks on short lane
– Mid Game / Ganks: 5 – Very Strong (Insane Ganking and Pushing Power)
– Late Game / Team Fights: 0 – Poor (Minions are useless, she’s a pushover)

30-Seconds-Guide:
– Ophelia is very hard to learn and master. Controlling 3-4 additional creeps is very micro intensive.
– Useful Creeps are (in the following order): Minotaur, Catman Champion, Vagabond Leader, Vulture Lord, Skeleton King. The best combination is 1 Skeleton King and 2-3 Minotaurs.
– Note that Vagabond Leader is giving your creeps a health regen aura. This is useful for farming in the jungle (but useless for ganking).
– Start ganking your Lane from level 1.
– Late game the Priority for Creeps shifts: Wolf Commander (30% dmg aura), Ice Ogre (Armor Buff), Snotter Boss (Movespeed Aura), Minotaur (Attackspeed Aura) are Priority now.
– At level 7 you can solo Kongor with 3 strong creeps and your ultimate. Don’t bring any of the weaker creeps or a Skeleton King (He hits like a girl). Check the replays for an example.

Counter:
– Behemoth with his block and ulti is the only hard counter hero.
– Wards of Sight in the forest prevent her from ganking you resp. give you time to react.
– If you play carry you can get an Alchemist Bones to instantly kill one of her creeps.
– Never underestimate her!!!
– Check and/or Ward Kongor once she hits level 7.

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