Blacksmith

Skill Build
1 – Fireball
2 – Flaming Hammer
3 – Fireball
4 – Flaming Hammer
5 – Fireball
6 – Chaotic Flames
7 – Fireball
8 – Flaming Hammer
9 – Flaming Hammer
10 – Frenzy
11 – Chaotic Flames
12 – Frenzy
13 – Frenzy
14 – Frenzy
15 – Stats
16 – Chaotic Flames
17 – Stats+

Justification / Modifications:
Your staple build for all situations.

Lane Starting Items:

Runes of the Blight, Healing Potion, 2x Mana Potion, 2x Minor Totem, Guardian Ring

Solo Mid Starting Items:

Logger’s Hatchet, Iron Buckler, Healing Potion

Core:

(Bottle >>) Logger’s Hatchet >> Ring of the Teacher >> Power Supply >> Ghost Marchers >> Nome’s Wisdom OR Storm Spirit

Get a Bottle Asap if you are mid, otherwise skip it. Ring of the Teacher can be completed at the outpost. Then get quick Ghost Marchers to be able to chase and escape.
Now you need one big mana reg item: Get either Nome’s Wisdom or Storm Spirit. Basically go Nome’s if no one else plans to and Storm Spirit otherwise.

After Core:

Sacrificial Stone >> Harkon’s Blade >> Hellflower >> Kuldra’s Sheepstick

These four items can be gotten in any order. If you plan to rush Hellflower you can cut the Nome’s Wisdom/Storm Spirit as Hellflower provides enough mana regen on its own. I prefer to go the order listed here. Sac Stone make you able to actually initiate team fights and tank a lot of damage. Harkon’s makes you a force to be reckoned even in late game, and you easily have the mana to support it.
Alternative Items include Behemoth’s Heart and Frostfield Plate.

Information:

Roles: Nuker, Supporter, Ganker, Roamer
Prefered Lane: Any (can solo mid)
Difficulty: 2 – Easy
Farming capabilities: 2 – Weak
Item dependancy: 2 – Low
Power:
– Early Game / Lane Control: 4 – Good (Stun and slow, but high cost and cooldown)
– Mid Game / Ganks: 4 – Good (Somewhat reliant on Multicast but still a great ganker)
– Late Game / Team Fights: 3 – Medium (More of a supporter with frenzy… and mushrooms!)

30-Seconds-Guide:

– Gank a lot with Blacksmith, thats what he is best at!
– Try to use Flaming Hammer before you stun. This will reduce their Magic Armor and greatly increase the damage they take from Fireball. If you have Harkon’s try to hit them once for an additional -5 Magic armor and insta-gib fireballs!
– Blacksmith does scale better into late game than almost any other int hero! This gives him a carry-like touch especially with Harkon’s Blade and Frenzy.
– Keep Frenzy up on all relevant targets. The cooldown is only 5 seconds while the duration is 30.
– Looking for more hints? TOO BAD ITS ME BLACKSMITH!

Counters:

– Magic Amor. Shamans Headdress or even a Mystic vestments greatly reduces incoming damage.
– NullStone absorbs one spell, and thats pretty much what blacksmith is… one spell on a stick.
– Make sure you get some HP so he can’t oneshot you.

  1. No comments yet.
  1. No trackbacks yet.

Leave a comment