Wildsoul

Skill Build
1 – Summon Beardulon
2 – Natural Attunement
3 – Summon Beardulon
4 – Natural Attunement
5 – Summon Beardulon
6 – Natural Attunement
7 – Summon Beardulon
8 – Natural Attunement
9 – Wild
10 – Bear Form
11 – Bear Form
12 – Wild
13 – Wild
14 – Wild
15 – Stats
16 – Bear Form
17 – Stats+

Justification / Modifications:
I will only cover jungeling here. A laning Wildsoul is in my eyes not an option. Don’t pick him if you know you wont have two heroes capable of soloing.
You will not go into bear form until late midgame, so there is not much use in taking it before level 10. The only time i would skill Bear Form at level 6 is if i get hardcore ganked in the jungle.
Beardulon and Natural Attunement offer the best jungeling power. Once level 9 you should be able to support the Mana for Wild.

Items
I will cover the classic “Bearmock” build. However, there is another, new school approache to be seen in compeditive play going for a straight Steamboots -> Frostburn -> Warpcleft on Wildsoul, staying in human form. I will follow this development and update this guide when I see the need for it.
I’ve been exploring this and testing it out myself a lot. I will list below what I came up with.

Starting Items:
Wildsoul: Healing Potion
Beardulon: Iron Buckler, Logger’s Hatchet

“Bearmock”-Build:

Core:
Wildsoul: Marchers, 1 slot for homecomings and possibly 4 minor totems as filler.
Beardulon: Gloves of the Swift, Mock of Brilliance, Marchers. When you send Beardulon back to heal for the first time, buy 1x Gloves of the swift on him. The next Item you buy is Sword of the high for your Beardulon. Usually you want to get Mock as fast as possible, which is attainable in 20-25 Minutes of jungling.

After core:
– Steam Boots. Use the gloves from Beardulon to create a pair of steamboots for Wildsoul.
– Ghost Marchers. Upgrade Beardulon’s Marchers to Ghost marchers. He wont get benefits from Steamboots’ Stats and Ghost marchers allow for good chasing and phasing.
– Warpcleft on Beardulon. He’s got that +60 Sword, an entangle proc and massive base damage in general. Attack speed is the perfect stat for him; as your main source of damage is the Bear.
– Frostburn on Wildsoul. Helps you keep up with Beradulon speed wise. Adds the much needed Movement slow for when Entangle doesn’t proc. At this point in the game you start to scale better than Beardulon and will soon be on par with him damage wise.
– Daemonic Breastplate or Charged Hammer. Use the Warpcleft to build either Daemonic Breastplate or Charged Hammer depending on how the game is developing. Leave the item on Beardulon for now. As soon as your enemies are capable of killing beardulon relatively easy (usually around the 45+ min mark) move everything onto wildsoul and go bear form. This is where you turn into a true Hard Carry.
– Wingbow, if the game still goes on.

“New-School”-Build:

Core:
Beardulon: Marchers
Wildsoul: Steamboots >> Icebrand >> Frostburn

You can leave the jungle to gank/push but you should only leave it for good once you have your Frostburn. Aim for 17-20 min, but anything below 25 min is still ok.

After Core:
Wildsoul: Warpcleft >> Daemonic Breastplate and Charged Hammer >> Wingbow

You will basically screw your bear and carry all the gear yourself. For cluster-f..ights make sure you are in Bearform. For farming/chasing/escaping/etc you should be in human form (more movespeed).
You will have enough HP in bearform so Charged Hammer is an excellent item which gives flat damage. If they have high physical damage get Breastplate first.
And finally: Lifesteal sucks.

Information
Roles: Hard-Carry, Tank, Jungler
Prefered Lane: Jungle
Difficulty: 3 – Medium (You have to control 2 units)
Farming capabilities: 4 – Good (Can jungle from level 1)
Item dependancy: 5 – Very Heavy
Power:
– Early Game / Lane Control: Jungler
– Mid Game / Ganks: 2 – Weak (Reliant on entangle procs when ganking, needs time to farm up)
– Late Game / Team Fights: 5 – Very Strong

30-Seconds-Guide:
– Gank your lane from the forest if the opportunity present itself or if your lane mate asks for it. You need to be level 5 for entangle tho.
– Lanepull creeps to help your Short Solo hero. It will allow him to fight at the tower and get a better farm. (You can lanepull while Beardulon is off healing)
– Carry a homecoming stone when jungling.
– Tabbing back and forth between wildsoul and beardulon to give move commands gives you better control. Practice is key.
– Once you have your Core stop jungling! Push towers and Help in Teamfights! With Mock you are better off farming lanes anyways.
– You can run circles around your enemies with Mock-Beardulon to prevent them from initiating with a Portal Key. Especially useful versus Magmus and Behemoth.

Counters:
– Gank him in the forest. However, typically a wildsoul will be > 80% hp when jungling. So bring a mate and some stuns.
– Try to catch him in Human form. Stun him and burn him down. Don’t allow him to switch to his ultimate form before the fight starts.
– All of his damage is physical, so armor is the logic counter to him. Barbed armor will NOT work very good (he has 3k+ hp with almost no items)!!

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