Warbeast

Skill Build
1 – Summon Hellhounds
2 – Primal Rage
3 – Summon Hellhounds
4 – Primal Rage
5 – Summon Hellhounds
6 – Metamorphosis
7 – Summon Hellhounds
8 – Primal Rage
9 – Primal Rage
10 – Battle Cry
11 – Metamorphosis
12 – Battle Cry
13 – Battle Cry
14 – Battle Cry
15 – Stats
16 – Metamorphosis
17 – Stats+
Justification / Modifications:
Get your Ultimate at level 6 even if you keep jungling. It is too good to be delayed! Battle Cry is taken last since you wont have the mana to support it along with Hellhounds early.

Disclaimer: I will showcase my very own build here. I know that most people play Warbeast different, rushing abyssal skull. I however find Warbeast one of the weakest heroes already due to the fact that he needs 30+ minutes of jungling to become effective. This is an attempt to make him useful much earlier.

Starting Items:
Ring of the Teacher, 2x Mana Potion

Core:
Whispering Helm >> Steamboots >> Shrunken Head

This might look very weird to you. Why would you want whispering helm when you can get Abyssal skull which is so much better? Or is it?
The main reason for this lies in the nature of your skills. Let’s examine:
Battle Cry applies Rallied to all allied player controlled units for 16 seconds. Rallied increases their damage by 16.
Metamorphosis increases movement speed of self and all owned units to 522 and gives them Unitwalking.
In case you have never seen a Minotaur move at 522 MS with unit walking I can tell you this: You will die.
As soon as you have Whispering Helm dominate a Minotaur (or Skeleton King if you can’t find one). Now press R and rightclick an enemy. Manually control the Minotaur to get in front of him and stun. 90% of the time this will get you a kill.
What benefit does Abysal Skukull provide? Jungling is easier, yay! Making you more USELESS rather than useful. With a Whispering Helm you can tank anything you want anyways, no need for your Dogs to have lifesteal.

Ok, that being said get Steamboots (you are at max speed with ulti anyways) and Shrunken Head.

After Core:
Insanitarious/Shieldbreaker >> Behemoth’s Heart >> Brutalizer >> Daemonic Breastplate

I recommend you get one damage item after Shrunken Head. Shieldbreaker if your farm goes good, Insanitarious if it is slacking (better buildup). Then get Heart and Brutalizer to compete with other carries and for chasing.

Alternative Build:
Another viable build on Warbeast is the Puzzlebox Backdoor build:
Get the same starting items but then dont buy ANYTHING else but Mana Potions and a Puzzlebox level 3. Not even basic Marchers.
As soon as you have Box3 and level 4 wolves just spawn those 4 minions, and rightclick a tower (you can stay back if you want and do some neutrals). Once they get close to the tower hit R and the tower WLL DIE even with no creeps around unless they port in. This way you can push all the outer towers and maybe even some base towers around 25 mins into the game. Its also very Strong to kill heroes and you can easily do Kongor even with just a level 2 Box.
After Box 3 proceed with Steamboots >> Shrunken Head >> Behemoth’s Heart >> etc.

Information:
Roles: Carry, Jungler
Prefered Lane: Jungle
Difficulty: 1 – Very Easy
Farming capabilities: 4 – Good
Item dependancy: 3 – Medium
Power:
– Early Game / Lane Control: Jungler
– Mid Game / Ganks: 3 – Medium (Good chaser)
– Late Game / Team Fights: 4 – Strong (Capable carry if farmed)

30-Seconds-Guide:
– Read the Section for Core items to understand the use of Whispering Helm. This makes Warbeast actually useful before he spent 30 minutes in the jungle.
– After obtaining Whispering Helm don’t stick to the jungle. Go gank and help out. In the downtimes you can still farm the jungle of course.
– In case you were wondering, you can still solo Kongor at around level 9-10 even without Abyssal Skull. Just get 2 Health Potions and use them while your Dogs tank.
– Remeber to dominate an additional creep whenever your helm is ready. A Skeleton King along with 2 Minotaurs around the 25 Minute mark will make you pretty much auto-win every 1vs1 fight.

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